Add option to set random seed for deterministic behavior
Bump version to 1.6
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@@ -25,6 +25,7 @@ typedef enum {
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typedef struct mazeoptions mazeoptions_t;
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void mazemaker_generate_maze(int width, int height, mazegrid_t* result);
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void mazemaker_generate_maze_opt(int width, int height, mazegrid_t* result, mazeoptions_t const*);
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void mazemaker_free_maze(mazegrid_t* maze);
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int mazemaker_maze_to_png(mazegrid_t const* maze, char const* filename);
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int mazemaker_maze_to_png_opt(mazegrid_t const* maze, char const* filename, mazeoptions_t const*);
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@@ -35,5 +36,6 @@ mazeoptions_t* mazemaker_options_new();
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void mazemaker_options_free(mazeoptions_t*);
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int mazemaker_options_set_wall_color(mazeoptions_t*, char const* color_desc);
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int mazemaker_options_set_background_color(mazeoptions_t*, char const* color_desc);
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void mazemaker_options_set_seed(mazeoptions_t*, unsigned int seed);
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#endif // !def(_MAZEMAKER_H)
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