Add option to set random seed for deterministic behavior
Bump version to 1.6
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@@ -10,7 +10,7 @@ void mazegrid_free(mazegrid_t* g);
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int mazegrid_set_edge(mazegrid_t* g, size_t x, size_t y, mazeedge_dir_t dir, edgeweight_t wt);
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edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t, size_t y, mazeedge_dir_t dir);
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void mazegrid_randomize(mazegrid_t* g);
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void mazegrid_randomize(mazegrid_t* g, mazeoptions_t const* options);
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void mazegrid_uniform(mazegrid_t* g);
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void mazegrid_print(mazegrid_t const* g, FILE * f);
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