Add option to set random seed for deterministic behavior
Bump version to 1.6
This commit is contained in:
@@ -1,6 +1,6 @@
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cmake_minimum_required (VERSION 3.0)
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cmake_minimum_required (VERSION 3.0)
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cmake_policy(VERSION 3.0)
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cmake_policy(VERSION 3.0)
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project (mazemaker VERSION 1.5)
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project (mazemaker VERSION 1.6)
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SET(EXEC_INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX} CACHE PATH "Installation prefix for executables and object code libraries" FORCE)
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SET(EXEC_INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX} CACHE PATH "Installation prefix for executables and object code libraries" FORCE)
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SET(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include CACHE PATH "Installation prefix for C header files" FORCE)
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SET(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include CACHE PATH "Installation prefix for C header files" FORCE)
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@@ -25,6 +25,7 @@ typedef enum {
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typedef struct mazeoptions mazeoptions_t;
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typedef struct mazeoptions mazeoptions_t;
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void mazemaker_generate_maze(int width, int height, mazegrid_t* result);
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void mazemaker_generate_maze(int width, int height, mazegrid_t* result);
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void mazemaker_generate_maze_opt(int width, int height, mazegrid_t* result, mazeoptions_t const*);
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void mazemaker_free_maze(mazegrid_t* maze);
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void mazemaker_free_maze(mazegrid_t* maze);
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int mazemaker_maze_to_png(mazegrid_t const* maze, char const* filename);
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int mazemaker_maze_to_png(mazegrid_t const* maze, char const* filename);
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int mazemaker_maze_to_png_opt(mazegrid_t const* maze, char const* filename, mazeoptions_t const*);
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int mazemaker_maze_to_png_opt(mazegrid_t const* maze, char const* filename, mazeoptions_t const*);
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@@ -35,5 +36,6 @@ mazeoptions_t* mazemaker_options_new();
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void mazemaker_options_free(mazeoptions_t*);
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void mazemaker_options_free(mazeoptions_t*);
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int mazemaker_options_set_wall_color(mazeoptions_t*, char const* color_desc);
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int mazemaker_options_set_wall_color(mazeoptions_t*, char const* color_desc);
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int mazemaker_options_set_background_color(mazeoptions_t*, char const* color_desc);
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int mazemaker_options_set_background_color(mazeoptions_t*, char const* color_desc);
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void mazemaker_options_set_seed(mazeoptions_t*, unsigned int seed);
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#endif // !def(_MAZEMAKER_H)
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#endif // !def(_MAZEMAKER_H)
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@@ -15,6 +15,7 @@ find_package(PkgConfig REQUIRED)
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pkg_search_module(PNG REQUIRED libpng)
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pkg_search_module(PNG REQUIRED libpng)
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check_symbol_exists(arc4random_uniform "stdlib.h" HAVE_ARC4RANDOM)
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check_symbol_exists(arc4random_uniform "stdlib.h" HAVE_ARC4RANDOM)
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check_symbol_exists(srand_deterministic "stdlib.h" HAVE_SRAND_DETERMINISTIC)
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configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/config.h.in"
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configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/config.h.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/config.h" )
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"${CMAKE_CURRENT_SOURCE_DIR}/config.h" )
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@@ -1 +1,2 @@
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#cmakedefine HAVE_ARC4RANDOM @HAVE_ARC4RANDOM@
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#cmakedefine HAVE_ARC4RANDOM @HAVE_ARC4RANDOM@
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#cmakedefine HAVE_SRAND_DETERMINISTIC @HAVE_SRAND_DETERMINISTIC@
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25
lib/grid.c
25
lib/grid.c
@@ -1,5 +1,6 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "grid.h"
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#include "grid.h"
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#include "options.h"
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#include "config.h"
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#include "config.h"
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#define MAX_EDGE_WEIGHT 100
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#define MAX_EDGE_WEIGHT 100
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@@ -19,13 +20,24 @@
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#define HORIZONTAL_HALF_LEFT "\xe2\x95\xb8"
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#define HORIZONTAL_HALF_LEFT "\xe2\x95\xb8"
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#define HORIZONTAL_HALF_RIGHT "\xe2\x95\xba"
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#define HORIZONTAL_HALF_RIGHT "\xe2\x95\xba"
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static edgeweight_t random_edgeweight() {
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static edgeweight_t random_edgeweight(mazeoptions_t const* options) {
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if (!options->seed_set) {
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#ifdef HAVE_ARC4RANDOM
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#ifdef HAVE_ARC4RANDOM
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return arc4random_uniform(MAX_EDGE_WEIGHT);
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return arc4random_uniform(MAX_EDGE_WEIGHT);
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#else // HAVE_ARC4RANDOM
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#else // HAVE_ARC4RANDOM
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return random()%MAX_EDGE_WEIGHT;
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return random()%MAX_EDGE_WEIGHT;
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#endif // HAVE_ARC4RANDOM
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#endif // HAVE_ARC4RANDOM
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} else {
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// use deterministic random number generator
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return rand()%MAX_EDGE_WEIGHT;
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}
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}
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}
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#ifdef HAVE_SRAND_DETERMINISTIC
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#define SRAND(x) (srand_deterministic(x))
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#else
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#define SRAND(x) (srand(x))
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#endif // defined(HAVE_SRAND_DETERMINISTIC)
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mazegrid_t mazegrid_new(size_t width, size_t height) {
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mazegrid_t mazegrid_new(size_t width, size_t height) {
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mazeedges_t** grid = calloc(height, sizeof(mazeedges_t*));
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mazeedges_t** grid = calloc(height, sizeof(mazeedges_t*));
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@@ -72,11 +84,16 @@ edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t x, size_t y, mazeedge
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else return g->grid[y][x].up;
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else return g->grid[y][x].up;
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}
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}
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void mazegrid_randomize(mazegrid_t* g) {
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void mazegrid_randomize(mazegrid_t* g, mazeoptions_t const* options) {
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// initialize random system
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if (options->seed_set) {
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SRAND(options->seed);
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}
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for (size_t i = 0; i < g->height; i++) {
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for (size_t i = 0; i < g->height; i++) {
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for (size_t j = 0; j < g->width; j++) {
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for (size_t j = 0; j < g->width; j++) {
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if (i < g->height - 1) g->grid[i][j].up = random_edgeweight();
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if (i < g->height - 1) g->grid[i][j].up = random_edgeweight(options);
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if (j < g->width - 1) g->grid[i][j].right = random_edgeweight();
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if (j < g->width - 1) g->grid[i][j].right = random_edgeweight(options);
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}
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}
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}
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}
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}
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}
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@@ -10,7 +10,7 @@ void mazegrid_free(mazegrid_t* g);
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int mazegrid_set_edge(mazegrid_t* g, size_t x, size_t y, mazeedge_dir_t dir, edgeweight_t wt);
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int mazegrid_set_edge(mazegrid_t* g, size_t x, size_t y, mazeedge_dir_t dir, edgeweight_t wt);
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edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t, size_t y, mazeedge_dir_t dir);
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edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t, size_t y, mazeedge_dir_t dir);
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void mazegrid_randomize(mazegrid_t* g);
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void mazegrid_randomize(mazegrid_t* g, mazeoptions_t const* options);
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void mazegrid_uniform(mazegrid_t* g);
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void mazegrid_uniform(mazegrid_t* g);
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void mazegrid_print(mazegrid_t const* g, FILE * f);
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void mazegrid_print(mazegrid_t const* g, FILE * f);
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12
lib/maze.c
12
lib/maze.c
@@ -1,13 +1,21 @@
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#include <mazemaker.h>
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#include <mazemaker.h>
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#include <stdlib.h>
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#include "grid.h"
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#include "grid.h"
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#include "prim.h"
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#include "prim.h"
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void mazemaker_generate_maze(int width, int height, mazegrid_t* result) {
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void mazemaker_generate_maze_opt(int width, int height, mazegrid_t* result, mazeoptions_t const* options) {
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mazegrid_t g = mazegrid_new(width, height);
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mazegrid_t g = mazegrid_new(width, height);
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mazegrid_randomize(&g);
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mazegrid_randomize(&g, options);
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prim(&g, result);
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prim(&g, result);
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mazegrid_free(&g);
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mazegrid_free(&g);
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}
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}
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void mazemaker_generate_maze(int width, int height, mazegrid_t* result) {
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mazeoptions_t* options = mazemaker_options_new(); // use defaults
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mazemaker_generate_maze_opt(width, height, result, options);
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mazemaker_options_free(options);
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}
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void mazemaker_free_maze(mazegrid_t* maze) {
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void mazemaker_free_maze(mazegrid_t* maze) {
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mazegrid_free(maze);
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mazegrid_free(maze);
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}
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}
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@@ -10,6 +10,8 @@ mazeoptions_t* mazemaker_options_new() {
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// set defaults
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// set defaults
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memset(result->wall_color, 0, 3);
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memset(result->wall_color, 0, 3);
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memset(result->background_color, 0xff, 3);
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memset(result->background_color, 0xff, 3);
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result->seed = 0;
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result->seed_set = false;
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return result;
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return result;
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}
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}
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@@ -78,3 +80,7 @@ int mazemaker_options_set_background_color(mazeoptions_t* options, char const* c
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return stringToColor(color_desc, options->background_color);
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return stringToColor(color_desc, options->background_color);
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}
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}
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void mazemaker_options_set_seed(mazeoptions_t* options, rand_seed_t seed) {
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options->seed = seed;
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options->seed_set = true;
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}
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@@ -2,12 +2,16 @@
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#define _OPTIONS_H 1
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#define _OPTIONS_H 1
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#include <stdint.h>
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#include <stdint.h>
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#include <stdbool.h>
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typedef uint8_t rgb_color_t[3];
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typedef uint8_t rgb_color_t[3];
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typedef unsigned int rand_seed_t;
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typedef struct mazeoptions {
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typedef struct mazeoptions {
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rgb_color_t wall_color;
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rgb_color_t wall_color;
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rgb_color_t background_color;
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rgb_color_t background_color;
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rand_seed_t seed;
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bool seed_set;
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} mazeoptions_t;
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} mazeoptions_t;
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#endif // !def(_OPTIONS_H)
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#endif // !def(_OPTIONS_H)
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@@ -6,7 +6,8 @@
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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char c;
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char c;
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int width = 0, height = 0;
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int width = 0, height = 0;
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char const *filename = NULL, *fg_color = NULL, *bg_color = NULL;
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unsigned int seed = 0;
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char const *filename = NULL, *fg_color = NULL, *bg_color = NULL, *seed_str = NULL;
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struct poptOption options_table[] = {
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struct poptOption options_table[] = {
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{ "width", 'w', POPT_ARG_INT, &width, 0,
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{ "width", 'w', POPT_ARG_INT, &width, 0,
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"Width of the maze", "BLOCKS" },
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"Width of the maze", "BLOCKS" },
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@@ -16,6 +17,8 @@ int main(int argc, char* argv[]) {
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"Foreground (wall) color", "#rrggbb" },
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"Foreground (wall) color", "#rrggbb" },
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{ "background", 'b', POPT_ARG_STRING, &bg_color, 0,
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{ "background", 'b', POPT_ARG_STRING, &bg_color, 0,
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"Background color", "#rrggbb" },
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"Background color", "#rrggbb" },
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{ "seed", 's', POPT_ARG_STRING, &seed_str, 0,
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"Random seed", "SEED" },
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POPT_AUTOHELP
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POPT_AUTOHELP
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{ NULL, 0, 0, NULL, 0 }
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{ NULL, 0, 0, NULL, 0 }
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};
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};
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@@ -53,7 +56,11 @@ int main(int argc, char* argv[]) {
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exit(1);
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exit(1);
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}
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}
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}
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}
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mazemaker_generate_maze(width, height, &maze);
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if (seed_str != NULL) {
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seed = (unsigned int)atol(seed_str);
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mazemaker_options_set_seed(options, seed);
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}
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mazemaker_generate_maze_opt(width, height, &maze, options);
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mazemaker_maze_to_png_opt(&maze, filename, options);
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mazemaker_maze_to_png_opt(&maze, filename, options);
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mazemaker_free_maze(&maze);
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mazemaker_free_maze(&maze);
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mazemaker_options_free(options);
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mazemaker_options_free(options);
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