Use arc4random if available
This commit is contained in:
13
lib/grid.c
13
lib/grid.c
@@ -1,5 +1,6 @@
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#include <stdlib.h>
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#include "grid.h"
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#include "config.h"
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#define MAX_EDGE_WEIGHT 100
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#define TOP_LEFT_CORNER "\xe2\x94\x8f"
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@@ -18,6 +19,14 @@
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#define HORIZONTAL_HALF_LEFT "\xe2\x95\xb8"
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#define HORIZONTAL_HALF_RIGHT "\xe2\x95\xba"
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static edgeweight_t random_edgeweight() {
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#ifdef HAVE_ARC4RANDOM
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return arc4random_uniform(MAX_EDGE_WEIGHT);
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#else // HAVE_ARC4RANDOM
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return random()%MAX_EDGE_WEIGHT;
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#endif // HAVE_ARC4RANDOM
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}
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mazegrid_t mazegrid_new(size_t width, size_t height) {
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mazeedges_t** grid = calloc(height, sizeof(mazeedges_t*));
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for (size_t i = 0; i < height; i++) {
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@@ -66,8 +75,8 @@ edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t x, size_t y, mazeedge
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void mazegrid_randomize(mazegrid_t* g) {
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for (size_t i = 0; i < g->height; i++) {
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for (size_t j = 0; j < g->width; j++) {
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if (i < g->height - 1) g->grid[i][j].up = (edgeweight_t)(random()%MAX_EDGE_WEIGHT);
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if (j < g->width - 1) g->grid[i][j].right = (edgeweight_t)(random()%MAX_EDGE_WEIGHT);
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if (i < g->height - 1) g->grid[i][j].up = random_edgeweight();
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if (j < g->width - 1) g->grid[i][j].right = random_edgeweight();
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}
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}
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}
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