Use arc4random if available

This commit is contained in:
2021-11-23 21:47:15 -05:00
parent 00db3de911
commit 776def6948
4 changed files with 21 additions and 3 deletions

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@@ -1,6 +1,6 @@
cmake_minimum_required (VERSION 3.0) cmake_minimum_required (VERSION 3.0)
cmake_policy(VERSION 3.0) cmake_policy(VERSION 3.0)
project (mazemaker VERSION 1.4) project (mazemaker VERSION 1.5)
SET(EXEC_INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX} CACHE PATH "Installation prefix for executables and object code libraries" FORCE) SET(EXEC_INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX} CACHE PATH "Installation prefix for executables and object code libraries" FORCE)
SET(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include CACHE PATH "Installation prefix for C header files" FORCE) SET(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include CACHE PATH "Installation prefix for C header files" FORCE)

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@@ -1,5 +1,8 @@
project(mazemaker_lib) project(mazemaker_lib)
cmake_minimum_required (VERSION 2.8.12) cmake_minimum_required (VERSION 2.8.12)
include(CheckSymbolExists)
set (mazemaker_SOVERSION_CURRENT 0) set (mazemaker_SOVERSION_CURRENT 0)
set (mazemaker_SOVERSION_REVISION 2) set (mazemaker_SOVERSION_REVISION 2)
set (mazemaker_SOVERSION_AGE 0) set (mazemaker_SOVERSION_AGE 0)
@@ -11,6 +14,11 @@ set (mazemaker_SOVERSION ${mazemaker_SOVERSION_MAJOR}.${mazemaker_SOVERSION_MINO
find_package(PkgConfig REQUIRED) find_package(PkgConfig REQUIRED)
pkg_search_module(PNG REQUIRED libpng) pkg_search_module(PNG REQUIRED libpng)
check_symbol_exists(arc4random_uniform "stdlib.h" HAVE_ARC4RANDOM)
configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/config.h.in"
"${CMAKE_CURRENT_SOURCE_DIR}/config.h" )
file(GLOB SOURCES *.c *.h) file(GLOB SOURCES *.c *.h)
add_library(mazemaker_shared SHARED ${SOURCES}) add_library(mazemaker_shared SHARED ${SOURCES})

1
lib/config.h.in Normal file
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@@ -0,0 +1 @@
#cmakedefine HAVE_ARC4RANDOM "@HAVE_ARC4RANDOM@"

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@@ -1,5 +1,6 @@
#include <stdlib.h> #include <stdlib.h>
#include "grid.h" #include "grid.h"
#include "config.h"
#define MAX_EDGE_WEIGHT 100 #define MAX_EDGE_WEIGHT 100
#define TOP_LEFT_CORNER "\xe2\x94\x8f" #define TOP_LEFT_CORNER "\xe2\x94\x8f"
@@ -18,6 +19,14 @@
#define HORIZONTAL_HALF_LEFT "\xe2\x95\xb8" #define HORIZONTAL_HALF_LEFT "\xe2\x95\xb8"
#define HORIZONTAL_HALF_RIGHT "\xe2\x95\xba" #define HORIZONTAL_HALF_RIGHT "\xe2\x95\xba"
static edgeweight_t random_edgeweight() {
#ifdef HAVE_ARC4RANDOM
return arc4random_uniform(MAX_EDGE_WEIGHT);
#else // HAVE_ARC4RANDOM
return random()%MAX_EDGE_WEIGHT;
#endif // HAVE_ARC4RANDOM
}
mazegrid_t mazegrid_new(size_t width, size_t height) { mazegrid_t mazegrid_new(size_t width, size_t height) {
mazeedges_t** grid = calloc(height, sizeof(mazeedges_t*)); mazeedges_t** grid = calloc(height, sizeof(mazeedges_t*));
for (size_t i = 0; i < height; i++) { for (size_t i = 0; i < height; i++) {
@@ -66,8 +75,8 @@ edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t x, size_t y, mazeedge
void mazegrid_randomize(mazegrid_t* g) { void mazegrid_randomize(mazegrid_t* g) {
for (size_t i = 0; i < g->height; i++) { for (size_t i = 0; i < g->height; i++) {
for (size_t j = 0; j < g->width; j++) { for (size_t j = 0; j < g->width; j++) {
if (i < g->height - 1) g->grid[i][j].up = (edgeweight_t)(random()%MAX_EDGE_WEIGHT); if (i < g->height - 1) g->grid[i][j].up = random_edgeweight();
if (j < g->width - 1) g->grid[i][j].right = (edgeweight_t)(random()%MAX_EDGE_WEIGHT); if (j < g->width - 1) g->grid[i][j].right = random_edgeweight();
} }
} }
} }