Reorganize code into library for reuse

This commit is contained in:
2021-05-08 15:58:59 -04:00
parent d1f144aca7
commit aa4d8efdd2
20 changed files with 140 additions and 75 deletions

35
lib/CMakeLists.txt Normal file
View File

@@ -0,0 +1,35 @@
project(mazemaker_lib)
cmake_minimum_required (VERSION 2.8.12)
set (mazemaker_SOVERSION_CURRENT 0)
set (mazemaker_SOVERSION_REVISION 1)
set (mazemaker_SOVERSION_AGE 0)
math (EXPR mazemaker_SOVERSION_MAJOR "${mazemaker_SOVERSION_CURRENT} - ${mazemaker_SOVERSION_AGE}")
math (EXPR mazemaker_SOVERSION_MINOR "${mazemaker_SOVERSION_AGE} + ${mazemaker_SOVERSION_REVISION}")
set (mazemaker_VERSION ${mazemaker_SOVERSION_MAJOR}.${mazemaker_SOVERSION_MINOR})
set (mazemaker_SOVERSION ${mazemaker_SOVERSION_MAJOR}.${mazemaker_SOVERSION_MINOR})
find_package(PkgConfig REQUIRED)
pkg_search_module(PNG REQUIRED libpng)
file(GLOB SOURCES *.c *.h)
add_library(mazemaker_shared SHARED ${SOURCES})
add_library(mazemaker_static STATIC ${SOURCES})
set_target_properties(mazemaker_shared PROPERTIES
LIBRARY_OUTPUT_NAME mazemaker
VERSION ${mazemaker_VERSION}
SOVERSION ${mazemaker_SOVERSION}
)
set_target_properties(mazemaker_static PROPERTIES
OUTPUT_NAME mazemaker
VERSION ${mazemaker_VERSION}
SOVERSION ${mazemaker_SOVERSION}
)
install (TARGETS mazemaker_shared mazemaker_static DESTINATION ${LIB_INSTALL_DIR})
install (FILES ${CMAKE_CURRENT_SOURCE_DIR}/../include/mazemaker.h DESTINATION ${INCLUDE_INSTALL_DIR})
target_link_libraries(mazemaker_shared PUBLIC ${PNG_LIBRARIES} m)
target_include_directories(mazemaker_shared PUBLIC ${PNG_INCLUDE_DIRS} ../include)
target_include_directories(mazemaker_static PUBLIC ${PNG_INCLUDE_DIRS} ../include)
target_compile_options(mazemaker_shared PUBLIC ${PNG_CFLAGS_OTHER})
target_compile_options(mazemaker_static PUBLIC ${PNG_CFLAGS_OTHER})
target_link_options(mazemaker_shared PUBLIC -L${PNG_LIBDIR})

188
lib/grid.c Normal file
View File

@@ -0,0 +1,188 @@
#include <stdlib.h>
#include "grid.h"
#define MAX_EDGE_WEIGHT 100
#define TOP_LEFT_CORNER "\xe2\x94\x8f"
#define TOP_RIGHT_CORNER "\xe2\x94\x93"
#define BOTTOM_LEFT_CORNER "\xe2\x94\x97"
#define BOTTOM_RIGHT_CORNER "\xe2\x94\x9b"
#define HORIZONTAL_BAR "\xe2\x94\x81"
#define VERTICAL_BAR "\xe2\x94\x83"
#define TOP_TEE "\xe2\x94\xb3"
#define BOTTOM_TEE "\xe2\x94\xbb"
#define LEFT_TEE "\xe2\x94\xa3"
#define RIGHT_TEE "\xe2\x94\xab"
#define CROSS "\xe2\x95\x8b"
#define VERTICAL_HALF_BOTTOM "\xe2\x95\xbb"
#define VERTICAL_HALF_TOP "\xe2\x95\xb9"
#define HORIZONTAL_HALF_LEFT "\xe2\x95\xb8"
#define HORIZONTAL_HALF_RIGHT "\xe2\x95\xba"
mazegrid_t mazegrid_new(size_t width, size_t height) {
mazeedges_t** grid = calloc(height, sizeof(mazeedges_t*));
for (size_t i = 0; i < height; i++) {
grid[i] = calloc(width, sizeof(mazeedges_t));
for (size_t j = 0; j < width; j++) {
grid[i][j].up = 0;
grid[i][j].right = 0;
}
}
mazegrid_t result = { .width = width, .height = height, .grid = grid };
return result;
}
void mazegrid_free(mazegrid_t* g) {
for (size_t i = 0; i < g->height; i++) {
free(g->grid[i]);
}
free(g->grid);
g->width = g->height = 0;
}
int mazegrid_set_edge(mazegrid_t* g, size_t x, size_t y, mazeedge_dir_t dir, edgeweight_t wt) {
if ((x >= g->width) || (y >= g->height)) return 0;
if ((x == 0) && (dir == EDGE_LEFT)) return 0;
if ((y == 0) && (dir == EDGE_DOWN)) return 0;
if ((x == g->width - 1) && (dir == EDGE_RIGHT)) return 0;
if ((y == g->height - 1) && (dir == EDGE_UP)) return 0;
if (dir == EDGE_LEFT) return mazegrid_set_edge(g, x - 1, y, EDGE_RIGHT, wt);
if (dir == EDGE_DOWN) return mazegrid_set_edge(g, x, y - 1, EDGE_UP, wt);
if (dir == EDGE_RIGHT) { g->grid[y][x].right = wt; return 1; }
g->grid[y][x].up = wt; return 1;
}
edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t x, size_t y, mazeedge_dir_t dir) {
if ((x >= g->width) || (y >= g->height)) return 0;
if ((x == 0) && (dir == EDGE_LEFT)) return 0;
if ((y == 0) && (dir == EDGE_DOWN)) return 0;
if ((x == g->width - 1) && (dir == EDGE_RIGHT)) return 0;
if ((y == g->height - 1) && (dir == EDGE_UP)) return 0;
if (dir == EDGE_LEFT) return mazegrid_get_edge(g, x - 1, y, EDGE_RIGHT);
if (dir == EDGE_DOWN) return mazegrid_get_edge(g, x, y - 1, EDGE_UP);
if (dir == EDGE_RIGHT) return g->grid[y][x].right;
else return g->grid[y][x].up;
}
void mazegrid_randomize(mazegrid_t* g) {
for (size_t i = 0; i < g->height; i++) {
for (size_t j = 0; j < g->width; j++) {
if (i < g->height - 1) g->grid[i][j].up = (edgeweight_t)(random()%MAX_EDGE_WEIGHT);
if (j < g->width - 1) g->grid[i][j].right = (edgeweight_t)(random()%MAX_EDGE_WEIGHT);
}
}
}
void mazegrid_uniform(mazegrid_t* g) {
for (size_t i = 0; i < g->height; i++) {
for (size_t j = 0; j < g->width; j++) {
if (i < g->height - 1) g->grid[i][j].up = (int)(255.0 - (i - g->height / 2) * (i - g->height / 2) * (255.0 * 4 / (g->height * g->height)));
if (j < g->width - 1) g->grid[i][j].right = (int)(255.0 - (j - g->width / 2) * (j - g->width / 2) * (255.0 * 4 / (g->width * g->width)));
}
}
}
void mazegrid_print(mazegrid_t const* g, FILE * f) {
fprintf(f, TOP_LEFT_CORNER);
for (size_t i = 0; i < g->width; i++) {
fprintf(f, HORIZONTAL_BAR);
if (i == g->width - 1) fprintf(f, HORIZONTAL_HALF_LEFT);
else if (mazegrid_get_edge(g, i, g->height - 1, EDGE_RIGHT)) fprintf(f, HORIZONTAL_BAR);
else fprintf(f, TOP_TEE);
}
fprintf(f, "\n");
size_t row = g->height - 1;
while (1) {
if (row > 0) fprintf(f, VERTICAL_BAR);
else fprintf(f, " ");
for (size_t col = 0; col < g->width; col++) {
if ((row == g->height - 1) && (col == g->width - 1)) fprintf(f, " ");
else if (col == g->width - 1) fprintf(f, " " VERTICAL_BAR);
else if (mazegrid_get_edge(g, col, row, EDGE_RIGHT)) fprintf(f, " ");
else fprintf(f, " " VERTICAL_BAR);
}
fprintf(f, "\n");
if (row == 0) break;
row--;
if (mazegrid_get_edge(g, 0, row, EDGE_UP)) fprintf(f, VERTICAL_BAR);
else if (row > 0) fprintf(f, LEFT_TEE);
else fprintf(f, BOTTOM_LEFT_CORNER);
for (size_t col = 0; col < g->width - 1; col++) {
if (mazegrid_get_edge(g, col, row, EDGE_UP)) fprintf(f, " ");
else fprintf(f, HORIZONTAL_BAR);
if (mazegrid_get_edge(g, col, row, EDGE_UP)) {
if (mazegrid_get_edge(g, col, row + 1, EDGE_RIGHT)) {
if (mazegrid_get_edge(g, col + 1, row, EDGE_UP)) {
fprintf(f, VERTICAL_HALF_BOTTOM);
} else {
if (mazegrid_get_edge(g, col, row, EDGE_RIGHT)) {
fprintf(f, HORIZONTAL_HALF_RIGHT);
} else fprintf(f, TOP_LEFT_CORNER);
}
} else {
if (mazegrid_get_edge(g, col + 1, row, EDGE_UP)) {
if (mazegrid_get_edge(g, col, row, EDGE_RIGHT)) {
fprintf(f, VERTICAL_HALF_TOP);
} else fprintf(f, VERTICAL_BAR);
} else {
if (mazegrid_get_edge(g, col, row, EDGE_RIGHT)) {
fprintf(f, BOTTOM_LEFT_CORNER);
} else fprintf(f, LEFT_TEE);
}
}
} else {
if (mazegrid_get_edge(g, col, row + 1, EDGE_RIGHT)) {
if (mazegrid_get_edge(g, col + 1, row, EDGE_UP)) {
if (mazegrid_get_edge(g, col, row, EDGE_RIGHT)) {
fprintf(f, HORIZONTAL_HALF_LEFT);
} else fprintf(f, TOP_RIGHT_CORNER);
} else {
if (mazegrid_get_edge(g, col, row, EDGE_RIGHT)) {
fprintf(f, HORIZONTAL_BAR);
} else fprintf(f, TOP_TEE);
}
} else {
if (mazegrid_get_edge(g, col + 1, row, EDGE_UP)) {
if (mazegrid_get_edge(g, col, row, EDGE_RIGHT)) {
fprintf(f, BOTTOM_RIGHT_CORNER);
} else fprintf(f, RIGHT_TEE);
} else {
if (mazegrid_get_edge(g, col, row, EDGE_RIGHT)) {
fprintf(f, BOTTOM_TEE);
} else fprintf(f, CROSS);
}
}
}
/*
if (mazegrid_get_edge(g, col, row, EDGE_UP)) {
fprintf(f, " ");
if (mazegrid_get_edge(g, col + 1, row, EDGE_UP)) fprintf(f, VERTICAL_BAR);
else {
fprintf(f, TOP_LEFT_CORNER);
}
}
else {
fprintf(f, HORIZONTAL_BAR);
if (mazegrid_get_edge(g, col + 1, row, EDGE_UP)) fprintf(f, RIGHT_TEE);
else fprintf(f, HORIZONTAL_BAR);
}
*/
}
if (mazegrid_get_edge(g, g->width - 1, row, EDGE_UP)) fprintf(f, " " VERTICAL_BAR);
else {
fprintf(f, HORIZONTAL_BAR);
if (row + 2 == g->height) fprintf(f, TOP_RIGHT_CORNER);
else fprintf(f, RIGHT_TEE);
}
fprintf(f, "\n");
}
fprintf(f, HORIZONTAL_HALF_RIGHT);
for (size_t i = 0; i < g->width; i++) {
fprintf(f, HORIZONTAL_BAR);
if (mazegrid_get_edge(g, i, 0, EDGE_RIGHT)) fprintf(f, HORIZONTAL_BAR);
else if (i == g->width - 1) fprintf(f, BOTTOM_RIGHT_CORNER);
else fprintf(f, BOTTOM_TEE);
}
fprintf(f, "\n");
}

18
lib/grid.h Normal file
View File

@@ -0,0 +1,18 @@
#ifndef _GRID_H
#define _GRID_H 1
#include <mazemaker.h>
#include <stdio.h>
mazegrid_t mazegrid_new(size_t width, size_t height);
void mazegrid_free(mazegrid_t* g);
int mazegrid_set_edge(mazegrid_t* g, size_t x, size_t y, mazeedge_dir_t dir, edgeweight_t wt);
edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t, size_t y, mazeedge_dir_t dir);
void mazegrid_randomize(mazegrid_t* g);
void mazegrid_uniform(mazegrid_t* g);
void mazegrid_print(mazegrid_t const* g, FILE * f);
#endif // !def(_GRID_H)

152
lib/image.c Normal file
View File

@@ -0,0 +1,152 @@
#include <assert.h>
#include <setjmp.h>
#include <stdio.h>
#include <stdlib.h>
#include <png.h>
#include <string.h>
#include <mazemaker.h>
#include "grid.h"
#define LINE_THICKNESS 3
#define BLOCK_SIZE 32
#define MARGIN 20
typedef struct {
char* data;
int w, h;
} img_data_t;
static void setPixel(img_data_t* img, int x, int y, char v) {
//fprintf(stderr, "setPixel(img, %d, %d, %d)\n", x, y, v);
assert((x < img->w) && (y < img->h));
img->data[y * img->w + x] = v;
}
static void setBox(img_data_t* img, int x, int y, int w, int h, char v) {
//fprintf(stderr, "setBox(img, %d, %d, %d, %d, %d)\n", x, y, w, h, v);
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
setPixel(img, x + j, y + i, v);
}
}
}
static img_data_t* gridToImageData(mazegrid_t const* g) {
img_data_t* result = malloc(sizeof(img_data_t));
result->w = LINE_THICKNESS + g->width * BLOCK_SIZE + 2 * MARGIN;
result->h = LINE_THICKNESS + g->height * BLOCK_SIZE + 2 * MARGIN;
result->data = malloc(result->w * result->h);
//fprintf(stderr, "Box dimensions: %d x %d\n", result->w, result->h);
// white background
memset(result->data, 0, result->w * result->h);
// draw basic outline
setBox(result, MARGIN, MARGIN, result->w - 2 * MARGIN, LINE_THICKNESS, 1);
setBox(result, MARGIN, MARGIN + LINE_THICKNESS, LINE_THICKNESS, (g->height - 1) * BLOCK_SIZE, 1);
setBox(result, MARGIN, result->h - MARGIN - 1 - LINE_THICKNESS, result->w - 2 * MARGIN, LINE_THICKNESS, 1);
setBox(result, result->w - MARGIN - LINE_THICKNESS, MARGIN + LINE_THICKNESS + BLOCK_SIZE, LINE_THICKNESS, (g->height - 1) * BLOCK_SIZE, 1);
// partitions
for (int i = 0; i < g->height; i++) {
for (int j = 0; j < g->width; j++) {
//fprintf(stderr, "Drawing (%d, %d) -> %d, %d\n", j, i, mazegrid_get_edge(g, j, i, EDGE_UP), mazegrid_get_edge(g, j, i, EDGE_RIGHT));
int x = MARGIN + LINE_THICKNESS + BLOCK_SIZE * j, y = result->h - MARGIN - LINE_THICKNESS - BLOCK_SIZE * i;
if (i < g->height - 1) {
if (mazegrid_get_edge(g, j, i, EDGE_UP) == 0)
setBox(result, x - LINE_THICKNESS, y - BLOCK_SIZE, BLOCK_SIZE + LINE_THICKNESS, LINE_THICKNESS, 1);
}
if (j < g->width - 1) {
if (mazegrid_get_edge(g, j, i, EDGE_RIGHT) == 0)
setBox(result, x + BLOCK_SIZE - LINE_THICKNESS, y - BLOCK_SIZE, LINE_THICKNESS, BLOCK_SIZE, 1);
}
}
}
return result;
}
static void writeImageData(img_data_t const* img, png_structp png_ptr) {
for (int i = 0; i < img->h; i++) {
png_byte row[3 * img->w];
for (int j = 0; j < img->w; j++) {
if (img->data[i * img->w + j]) {
// black
row[3 * j] = row[3 * j + 1] = row[3 * j + 2] = 0;
} else {
// white
row[3 * j] = row[3 * j + 1] = row[3 * j + 2] = 255;
}
}
png_write_row(png_ptr, row);
}
}
static void freeImageData(img_data_t* img) {
free(img->data);
free(img);
}
int mazemaker_maze_to_png(mazegrid_t const* g, char const* filename) {
int code = 1;
img_data_t* img = gridToImageData(g);
FILE *f = NULL;
png_structp png_ptr = NULL;
png_infop info_ptr = NULL;
if (strcmp(filename, "-") == 0) {
f = stdout;
} else {
f = fopen(filename, "wb");
if (NULL == f) {
fprintf(stderr, "Could not open %s for writing.\n", filename);
code = 0;
goto exit;
}
}
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fprintf(stderr, "Could not allocate PNG write struct.\n");
code = 0;
goto exit;
}
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fprintf(stderr, "Could not allocate PNG info struct.\n");
code = 0;
goto exit;
}
if (setjmp(png_jmpbuf(png_ptr))) {
fprintf(stderr, "Error during PNG creation.\n");
code = 0;
goto exit;
}
png_init_io(png_ptr, f);
// Write header (8 bit color depth)
png_set_IHDR(png_ptr, info_ptr, img->w, img->h,
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info(png_ptr, info_ptr);
writeImageData(img, png_ptr);
png_write_end(png_ptr, NULL);
exit:
if (strcmp(filename, "-") != 0) {
if (f != NULL) fclose(f);
}
if (info_ptr != NULL) {
png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
png_destroy_info_struct(png_ptr, &info_ptr);
}
if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
if (img != NULL) freeImageData(img);
return code;
}

13
lib/maze.c Normal file
View File

@@ -0,0 +1,13 @@
#include <mazemaker.h>
#include "grid.h"
#include "prim.h"
void mazemaker_generate_maze(int width, int height, mazegrid_t* result) {
mazegrid_t g = mazegrid_new(width, height);
mazegrid_randomize(&g);
prim(&g, result);
mazegrid_free(&g);
}
void mazemaker_free_maze(mazegrid_t* maze) {
mazegrid_free(maze);
}

18
lib/path.h Normal file
View File

@@ -0,0 +1,18 @@
#ifndef _PATH_H
#define _PATH_H 1
#include "grid.h"
typedef struct {
unsigned row, col;
} block_t;
typedef struct {
size_t length;
block_t *nodes;
} path_t;
int shortest_path(mazegrid_t const* maze, path_t* result);
void free_path(path_t* p);
#endif // !def(_PATH_H)

110
lib/pq.c Normal file
View File

@@ -0,0 +1,110 @@
#include <stdlib.h>
#include "pq.h"
typedef struct {
unsigned int priority;
size_t x, y;
mazeedge_dir_t dir;
} _point_t;
struct pq {
size_t heap_size, next;
_point_t* heap;
};
struct pq* pq_new(size_t heap_size) {
struct pq* result = malloc(sizeof(struct pq));
result->heap_size = heap_size;
result->next = 0;
result->heap = calloc(heap_size, sizeof(_point_t));
return result;
}
static void _swap(struct pq* q, size_t idx1, size_t idx2) {
unsigned int priority = q->heap[idx1].priority;
size_t x = q->heap[idx1].x;
size_t y = q->heap[idx1].y;
mazeedge_dir_t dir = q->heap[idx1].dir;
q->heap[idx1].priority = q->heap[idx2].priority;
q->heap[idx1].x = q->heap[idx2].x;
q->heap[idx1].y = q->heap[idx2].y;
q->heap[idx1].dir = q->heap[idx2].dir;
q->heap[idx2].priority = priority;
q->heap[idx2].x = x;
q->heap[idx2].y = y;
q->heap[idx2].dir = dir;
}
static void _heapify_up(struct pq* q) {
size_t i = q->next - 1;
while (i > 0) {
size_t parent = i / 2;
if (q->heap[parent].priority > q->heap[i].priority) {
_swap(q, parent, i);
i = parent;
} else {
// done
return;
}
}
}
void pq_add(struct pq* q, unsigned int priority, size_t x, size_t y, mazeedge_dir_t dir) {
q->heap[q->next].x = x;
q->heap[q->next].y = y;
q->heap[q->next].priority = priority;
q->heap[q->next].dir = dir;
q->next++;
_heapify_up(q);
}
bool pq_empty(struct pq const* q) {
return q->next == 0;
}
static void _heapify_down(struct pq* q) {
size_t i = 0;
while (i < q->next) {
size_t ch1 = i * 2, ch2 = i * 2 + 1;
if (ch1 >= q->next) return;
if (ch2 >= q->next) {
if (q->heap[ch1].priority < q->heap[i].priority) {
_swap(q, i, ch1);
}
return;
}
// three-way compare
if ((q->heap[i].priority < q->heap[ch1].priority) &&
(q->heap[i].priority < q->heap[ch2].priority)) {
return; // all done - partial order ensured
}
if (q->heap[ch1].priority < q->heap[ch2].priority) {
_swap(q, i, ch1);
i = ch1;
} else {
_swap(q, i, ch2);
i = ch2;
}
}
}
int pq_pop(struct pq* q, size_t* x, size_t* y, mazeedge_dir_t* dir) {
if (pq_empty(q)) return 0;
*x = q->heap[0].x;
*y = q->heap[0].y;
*dir = q->heap[0].dir;
_swap(q, 0, q->next-1);
q->next--;
_heapify_down(q);
return 1;
}
void pq_free(struct pq* q) {
free(q->heap); q->heap = NULL;
q->heap_size = 0;
q->next = 0;
free(q);
}

15
lib/pq.h Normal file
View File

@@ -0,0 +1,15 @@
#ifndef _PQ_H
#define _PQ_H 1
#include <stdbool.h>
#include "grid.h"
struct pq;
struct pq* pq_new(size_t heap_size);
void pq_add(struct pq* q, unsigned int priority, size_t x, size_t y, mazeedge_dir_t dir);
int pq_pop(struct pq* q, size_t* x, size_t* y, mazeedge_dir_t *dir);
bool pq_empty(struct pq const* q);
void pq_free(struct pq* q);
#endif // !def(_PQ_H)

43
lib/prim.c Normal file
View File

@@ -0,0 +1,43 @@
#include "pq.h"
#include "prim.h"
#include "set.h"
void prim(mazegrid_t const* g, mazegrid_t* result) {
struct pq* q = pq_new(g->width*g->height*4);
struct node_set* s = node_set_new(g->width, g->height);
*result = mazegrid_new(g->width, g->height);
node_set_add(s, 0, 0);
if (g->height > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_UP), 0, 1, EDGE_DOWN);
if (g->width > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_RIGHT), 1, 0, EDGE_LEFT);
while (!pq_empty(q) && (node_set_size(s) < g->width * g->height)) {
size_t x, y;
mazeedge_dir_t dir;
pq_pop(q, &x, &y, &dir);
if (node_set_contains(s, x, y)) continue;
// add edge to tree
mazegrid_set_edge(result, x, y, dir, 1);
// add neighbors
if ((x > 0) && !node_set_contains(s, x - 1, y)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_LEFT), x - 1, y, EDGE_RIGHT);
}
if ((x < g->width - 1) && !node_set_contains(s, x + 1, y)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_RIGHT), x + 1, y, EDGE_LEFT);
}
if ((y > 0) && !node_set_contains(s, x, y - 1)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_DOWN), x, y - 1, EDGE_UP);
}
if ((y < g->height - 1) && !node_set_contains(s, x, y + 1)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_UP), x, y + 1, EDGE_DOWN);
}
node_set_add(s, x, y);
}
node_set_free(s);
pq_free(q);
}

8
lib/prim.h Normal file
View File

@@ -0,0 +1,8 @@
#ifndef _PRIM_H
#define _PRIM_H 1
#include "grid.h"
void prim(mazegrid_t const* grid, mazegrid_t* result);
#endif // !def(_PRIM_H)

47
lib/set.c Normal file
View File

@@ -0,0 +1,47 @@
#include <stdlib.h>
#include "set.h"
struct node_set {
size_t width, height;
size_t size;
bool** nodes;
};
struct node_set* node_set_new(size_t width, size_t height) {
struct node_set* result = malloc(sizeof(struct node_set));
result->nodes = calloc(height, sizeof(bool*));
for (size_t i = 0; i < height; i++) {
result->nodes[i] = calloc(width, sizeof(bool));
for (size_t j = 0; j < width; j++) {
result->nodes[i][j] = false;
}
}
result->width = width;
result->height = height;
result->size = 0;
return result;
}
void node_set_add(struct node_set* s, size_t x, size_t y) {
s->nodes[y][x] = true;
s->size++;
}
bool node_set_contains(struct node_set const* s, size_t x, size_t y) {
return s->nodes[y][x];
}
void node_set_free(struct node_set* s) {
for (size_t i = 0; i < s->height; i++) {
free(s->nodes[i]);
s->nodes[i] = NULL;
}
free(s->nodes);
s->nodes = NULL;
s->width = s->height = s->size = 0;
free(s);
}
size_t node_set_size(struct node_set const* s) {
return s->size;
}

15
lib/set.h Normal file
View File

@@ -0,0 +1,15 @@
#ifndef _SET_H
#define _SET_H 1
#include <stdbool.h>
#include "grid.h"
struct node_set;
struct node_set* node_set_new(size_t w, size_t h);
void node_set_add(struct node_set* s, size_t x, size_t y);
bool node_set_contains(struct node_set const* s, size_t x, size_t y);
size_t node_set_size(struct node_set const* s);
void node_set_free(struct node_set*);
#endif // !def(_SET_H)