Reorganize code into library for reuse

This commit is contained in:
2021-05-08 15:58:59 -04:00
parent d1f144aca7
commit aa4d8efdd2
20 changed files with 140 additions and 75 deletions

43
lib/prim.c Normal file
View File

@@ -0,0 +1,43 @@
#include "pq.h"
#include "prim.h"
#include "set.h"
void prim(mazegrid_t const* g, mazegrid_t* result) {
struct pq* q = pq_new(g->width*g->height*4);
struct node_set* s = node_set_new(g->width, g->height);
*result = mazegrid_new(g->width, g->height);
node_set_add(s, 0, 0);
if (g->height > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_UP), 0, 1, EDGE_DOWN);
if (g->width > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_RIGHT), 1, 0, EDGE_LEFT);
while (!pq_empty(q) && (node_set_size(s) < g->width * g->height)) {
size_t x, y;
mazeedge_dir_t dir;
pq_pop(q, &x, &y, &dir);
if (node_set_contains(s, x, y)) continue;
// add edge to tree
mazegrid_set_edge(result, x, y, dir, 1);
// add neighbors
if ((x > 0) && !node_set_contains(s, x - 1, y)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_LEFT), x - 1, y, EDGE_RIGHT);
}
if ((x < g->width - 1) && !node_set_contains(s, x + 1, y)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_RIGHT), x + 1, y, EDGE_LEFT);
}
if ((y > 0) && !node_set_contains(s, x, y - 1)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_DOWN), x, y - 1, EDGE_UP);
}
if ((y < g->height - 1) && !node_set_contains(s, x, y + 1)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_UP), x, y + 1, EDGE_DOWN);
}
node_set_add(s, x, y);
}
node_set_free(s);
pq_free(q);
}