#include "pq.h" #include "prim.h" #include "set.h" void prim(mazegrid_t const* g, mazegrid_t* result) { struct pq* q = pq_new(g->width*g->height*4); struct node_set* s = node_set_new(g->width, g->height); *result = mazegrid_new(g->width, g->height); node_set_add(s, 0, 0); if (g->height > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_UP), 0, 1, EDGE_DOWN); if (g->width > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_RIGHT), 1, 0, EDGE_LEFT); while (!pq_empty(q) && (node_set_size(s) < g->width * g->height)) { size_t x, y; mazeedge_dir_t dir; pq_pop(q, &x, &y, &dir); if (node_set_contains(s, x, y)) continue; // add edge to tree mazegrid_set_edge(result, x, y, dir, 1); // add neighbors if ((x > 0) && !node_set_contains(s, x - 1, y)) { pq_add(q, mazegrid_get_edge(g, x, y, EDGE_LEFT), x - 1, y, EDGE_RIGHT); } if ((x < g->width - 1) && !node_set_contains(s, x + 1, y)) { pq_add(q, mazegrid_get_edge(g, x, y, EDGE_RIGHT), x + 1, y, EDGE_LEFT); } if ((y > 0) && !node_set_contains(s, x, y - 1)) { pq_add(q, mazegrid_get_edge(g, x, y, EDGE_DOWN), x, y - 1, EDGE_UP); } if ((y < g->height - 1) && !node_set_contains(s, x, y + 1)) { pq_add(q, mazegrid_get_edge(g, x, y, EDGE_UP), x, y + 1, EDGE_DOWN); } node_set_add(s, x, y); } node_set_free(s); pq_free(q); }