Use generic PQ

This commit is contained in:
2022-01-17 14:11:52 -05:00
parent 0272fd726d
commit 05d5cf3d79
3 changed files with 130 additions and 139 deletions

110
lib/pq.c
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@@ -1,110 +0,0 @@
#include <stdlib.h>
#include "pq.h"
typedef struct {
unsigned int priority;
size_t x, y;
mazeedge_dir_t dir;
} _point_t;
struct pq {
size_t heap_size, next;
_point_t* heap;
};
struct pq* pq_new(size_t heap_size) {
struct pq* result = malloc(sizeof(struct pq));
result->heap_size = heap_size;
result->next = 0;
result->heap = calloc(heap_size, sizeof(_point_t));
return result;
}
static void _swap(struct pq* q, size_t idx1, size_t idx2) {
unsigned int priority = q->heap[idx1].priority;
size_t x = q->heap[idx1].x;
size_t y = q->heap[idx1].y;
mazeedge_dir_t dir = q->heap[idx1].dir;
q->heap[idx1].priority = q->heap[idx2].priority;
q->heap[idx1].x = q->heap[idx2].x;
q->heap[idx1].y = q->heap[idx2].y;
q->heap[idx1].dir = q->heap[idx2].dir;
q->heap[idx2].priority = priority;
q->heap[idx2].x = x;
q->heap[idx2].y = y;
q->heap[idx2].dir = dir;
}
static void _heapify_up(struct pq* q) {
size_t i = q->next - 1;
while (i > 0) {
size_t parent = i / 2;
if (q->heap[parent].priority > q->heap[i].priority) {
_swap(q, parent, i);
i = parent;
} else {
// done
return;
}
}
}
void pq_add(struct pq* q, unsigned int priority, size_t x, size_t y, mazeedge_dir_t dir) {
q->heap[q->next].x = x;
q->heap[q->next].y = y;
q->heap[q->next].priority = priority;
q->heap[q->next].dir = dir;
q->next++;
_heapify_up(q);
}
bool pq_empty(struct pq const* q) {
return q->next == 0;
}
static void _heapify_down(struct pq* q) {
size_t i = 0;
while (i < q->next) {
size_t ch1 = i * 2, ch2 = i * 2 + 1;
if (ch1 >= q->next) return;
if (ch2 >= q->next) {
if (q->heap[ch1].priority < q->heap[i].priority) {
_swap(q, i, ch1);
}
return;
}
// three-way compare
if ((q->heap[i].priority < q->heap[ch1].priority) &&
(q->heap[i].priority < q->heap[ch2].priority)) {
return; // all done - partial order ensured
}
if (q->heap[ch1].priority < q->heap[ch2].priority) {
_swap(q, i, ch1);
i = ch1;
} else {
_swap(q, i, ch2);
i = ch2;
}
}
}
int pq_pop(struct pq* q, size_t* x, size_t* y, mazeedge_dir_t* dir) {
if (pq_empty(q)) return 0;
*x = q->heap[0].x;
*y = q->heap[0].y;
*dir = q->heap[0].dir;
_swap(q, 0, q->next-1);
q->next--;
_heapify_down(q);
return 1;
}
void pq_free(struct pq* q) {
free(q->heap); q->heap = NULL;
q->heap_size = 0;
q->next = 0;
free(q);
}

102
lib/pq.h
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@@ -1,15 +1,101 @@
#ifndef _PQ_H
#define _PQ_H 1
#include <stdbool.h>
#include "grid.h"
#include <stdlib.h>
#include <string.h>
struct pq;
#define DEFAULT_HEAP_SIZE 16
struct pq* pq_new(size_t heap_size);
void pq_add(struct pq* q, unsigned int priority, size_t x, size_t y, mazeedge_dir_t dir);
int pq_pop(struct pq* q, size_t* x, size_t* y, mazeedge_dir_t *dir);
bool pq_empty(struct pq const* q);
void pq_free(struct pq* q);
#define DEFINE_PQ(T, N, P) \
struct _##N##HeapNode { \
P priority; \
T data; \
}; \
typedef struct { \
size_t heap_size, next; \
struct _##N##HeapNode* heap; \
} N; \
static void _##N##_swap(N* pq, size_t i, size_t j) { \
struct _##N##HeapNode tmp = pq->heap[i]; \
pq->heap[i] = pq->heap[j]; \
pq->heap[j] = tmp; \
} \
static void _##N##_heapify_up(N* pq) { \
size_t i = pq->next - 1; \
while (i > 0) { \
size_t parent = i / 2; \
if (pq->heap[parent].priority > pq->heap[i].priority) { \
_##N##_swap(pq, parent, i); \
i = parent; \
} else return; \
} \
} \
static void _##N##_heapify_down(N* pq) { \
size_t i = 0; \
while (i < pq->next) { \
size_t ch1 = i * 2, ch2 = i * 2 + 1; \
if (ch1 >= pq->next) return; \
if (ch2 >= pq->next) { \
if (pq->heap[ch1].priority < pq->heap[i].priority) { \
_##N##_swap(pq, i, ch1); \
} \
return; \
} \
if ((pq->heap[i].priority < pq->heap[ch1].priority) && \
(pq->heap[i].priority < pq->heap[ch2].priority)) { \
return; \
} \
if (pq->heap[ch1].priority < pq->heap[ch2].priority) { \
_##N##_swap(pq, i, ch1); \
i = ch1; \
} else { \
_##N##_swap(pq, i, ch2); \
i = ch2; \
} \
} \
}
#define NEW_PQ(T, N) \
T N = (T) { .heap_size = DEFAULT_HEAP_SIZE, .next = 0, .heap = calloc(DEFAULT_HEAP_SIZE, sizeof(struct _##T##HeapNode)) }
// WARNING: S cannot be an expression that has side effects!
#define NEW_PQ_SZ(T, N, S) \
T N = (T) { .heap_size = (S), .next = 0, .heap = calloc((S), sizeof(struct _##T##HeapNode)) }
#define PUSH_PQ(Q, N, I, P) { \
if ((Q).next >= (Q).heap_size) { \
(Q).heap = realloc((Q).heap, (Q).heap_size * 2 * sizeof(struct _##N##HeapNode)); \
(Q).heap_size *= 2; \
} \
(Q).heap[(Q).next].data = (I); \
(Q).heap[(Q).next].priority = (P); \
(Q).next++; \
_##N##_heapify_up(&(Q)); \
}
#define EMPTY_PQ(Q) ((Q).next == 0)
// check for emptiness first!
#define POP_PQ(Q, N, DST_I, DST_P) { \
DST_I = (Q).heap[0].data; \
DST_P = (Q).heap[0].priority; \
_##N##_swap(&(Q), 0, (Q).next-1); \
(Q).next--; \
_##N##_heapify_down(&(Q)); \
}
#define FOREACH_PQ(Q, DST_DATA, DST_P) \
for (size_t idx = 0; idx < (Q).next; idx++) { \
DST_DATA = (Q).heap[idx].data; \
DST_P = (Q).heap[idx].priority;
#define FOREACH_PQ_END }
// warning: be sure to clean up your data to avoid leaks!
#define FREE_PQ(Q) { \
free((Q).heap); \
(Q).heap_size = 0; \
(Q).next = 0; \
}
#endif // !def(_PQ_H)

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@@ -2,42 +2,57 @@
#include "prim.h"
#include "set.h"
typedef struct {
size_t x, y;
mazeedge_dir_t dir;
} _point_t;
DEFINE_PQ(_point_t, PointPQ, unsigned int);
void prim(mazegrid_t const* g, mazegrid_t* result) {
struct pq* q = pq_new(g->width*g->height*4);
NEW_PQ_SZ(PointPQ, q, g->width*g->height*4);
struct node_set* s = node_set_new(g->width, g->height);
*result = mazegrid_new(g->width, g->height);
node_set_add(s, 0, 0);
if (g->height > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_UP), 0, 1, EDGE_DOWN);
if (g->width > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_RIGHT), 1, 0, EDGE_LEFT);
while (!pq_empty(q) && (node_set_size(s) < g->width * g->height)) {
size_t x, y;
mazeedge_dir_t dir;
pq_pop(q, &x, &y, &dir);
if (node_set_contains(s, x, y)) continue;
if (g->height > 1) {
_point_t e = { 0, 1, EDGE_DOWN };
PUSH_PQ(q, PointPQ, e, mazegrid_get_edge(g, 0, 0, EDGE_UP));
}
if (g->width > 1) {
_point_t e = { 1, 0, EDGE_LEFT };
PUSH_PQ(q, PointPQ, e, mazegrid_get_edge(g, 0, 0, EDGE_RIGHT));
}
while (!EMPTY_PQ(q) && (node_set_size(s) < g->width * g->height)) {
_point_t e;
unsigned int p;
POP_PQ(q, PointPQ, e, p);
if (node_set_contains(s, e.x, e.y)) continue;
// add edge to tree
mazegrid_set_edge(result, x, y, dir, 1);
mazegrid_set_edge(result, e.x, e.y, e.dir, 1);
// add neighbors
if ((x > 0) && !node_set_contains(s, x - 1, y)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_LEFT), x - 1, y, EDGE_RIGHT);
if ((e.x > 0) && !node_set_contains(s, e.x - 1, e.y)) {
_point_t pt = { e.x - 1, e.y, EDGE_RIGHT };
PUSH_PQ(q, PointPQ, pt, mazegrid_get_edge(g, e.x, e.y, EDGE_LEFT));
}
if ((x < g->width - 1) && !node_set_contains(s, x + 1, y)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_RIGHT), x + 1, y, EDGE_LEFT);
if ((e.x < g->width - 1) && !node_set_contains(s, e.x + 1, e.y)) {
_point_t pt = { e.x + 1, e.y, EDGE_LEFT };
PUSH_PQ(q, PointPQ, pt, mazegrid_get_edge(g, e.x, e.y, EDGE_LEFT));
}
if ((y > 0) && !node_set_contains(s, x, y - 1)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_DOWN), x, y - 1, EDGE_UP);
if ((e.y > 0) && !node_set_contains(s, e.x, e.y - 1)) {
_point_t pt = { e.x, e.y - 1, EDGE_UP };
PUSH_PQ(q, PointPQ, pt, mazegrid_get_edge(g, e.x, e.y, EDGE_DOWN));
}
if ((y < g->height - 1) && !node_set_contains(s, x, y + 1)) {
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_UP), x, y + 1, EDGE_DOWN);
if ((e.y < g->height - 1) && !node_set_contains(s, e.x, e.y + 1)) {
_point_t pt = { e.x, e.y + 1, EDGE_DOWN };
PUSH_PQ(q, PointPQ, pt, mazegrid_get_edge(g, e.x, e.y, EDGE_UP));
}
node_set_add(s, x, y);
node_set_add(s, e.x, e.y);
}
node_set_free(s);
pq_free(q);
FREE_PQ(q);
}