Compare commits
6 Commits
v1.5
...
2ab8740228
| Author | SHA1 | Date | |
|---|---|---|---|
| 2ab8740228 | |||
| 05d5cf3d79 | |||
| 0272fd726d | |||
| 476aa4bce6 | |||
| 632746d933 | |||
| 5c0eddb2db |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -16,3 +16,6 @@ mazemaker
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*.so
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*.so.*
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logs
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.ninja_deps
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.ninja_log
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build.ninja
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@@ -1,11 +1,14 @@
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cmake_minimum_required (VERSION 3.0)
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cmake_policy(VERSION 3.0)
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project (mazemaker VERSION 1.5)
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project (mazemaker VERSION 1.6)
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SET(EXEC_INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX} CACHE PATH "Installation prefix for executables and object code libraries" FORCE)
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SET(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include CACHE PATH "Installation prefix for C header files" FORCE)
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SET(LIB_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/lib CACHE PATH "Installation prefix for object code libraries" FORCE)
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set(CMAKE_MACOSX_RPATH 1)
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set(CMAKE_INSTALL_RPATH "${LIB_INSTALL_DIR}")
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/mazemaker.pc.cmake ${CMAKE_CURRENT_BINARY_DIR}/mazemaker.pc)
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link_directories(BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/lib)
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@@ -25,6 +25,7 @@ typedef enum {
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typedef struct mazeoptions mazeoptions_t;
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void mazemaker_generate_maze(int width, int height, mazegrid_t* result);
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void mazemaker_generate_maze_opt(int width, int height, mazegrid_t* result, mazeoptions_t const*);
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void mazemaker_free_maze(mazegrid_t* maze);
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int mazemaker_maze_to_png(mazegrid_t const* maze, char const* filename);
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int mazemaker_maze_to_png_opt(mazegrid_t const* maze, char const* filename, mazeoptions_t const*);
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@@ -35,5 +36,6 @@ mazeoptions_t* mazemaker_options_new();
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void mazemaker_options_free(mazeoptions_t*);
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int mazemaker_options_set_wall_color(mazeoptions_t*, char const* color_desc);
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int mazemaker_options_set_background_color(mazeoptions_t*, char const* color_desc);
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void mazemaker_options_set_seed(mazeoptions_t*, unsigned int seed);
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#endif // !def(_MAZEMAKER_H)
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@@ -15,6 +15,7 @@ find_package(PkgConfig REQUIRED)
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pkg_search_module(PNG REQUIRED libpng)
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check_symbol_exists(arc4random_uniform "stdlib.h" HAVE_ARC4RANDOM)
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check_symbol_exists(srand_deterministic "stdlib.h" HAVE_SRAND_DETERMINISTIC)
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configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/config.h.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/config.h" )
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@@ -1 +1,2 @@
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#cmakedefine HAVE_ARC4RANDOM "@HAVE_ARC4RANDOM@"
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#cmakedefine HAVE_ARC4RANDOM @HAVE_ARC4RANDOM@
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#cmakedefine HAVE_SRAND_DETERMINISTIC @HAVE_SRAND_DETERMINISTIC@
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25
lib/grid.c
25
lib/grid.c
@@ -1,5 +1,6 @@
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#include <stdlib.h>
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#include "grid.h"
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#include "options.h"
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#include "config.h"
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#define MAX_EDGE_WEIGHT 100
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@@ -19,14 +20,25 @@
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#define HORIZONTAL_HALF_LEFT "\xe2\x95\xb8"
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#define HORIZONTAL_HALF_RIGHT "\xe2\x95\xba"
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static edgeweight_t random_edgeweight() {
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static edgeweight_t random_edgeweight(mazeoptions_t const* options) {
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if (!options->seed_set) {
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#ifdef HAVE_ARC4RANDOM
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return arc4random_uniform(MAX_EDGE_WEIGHT);
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#else // HAVE_ARC4RANDOM
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return random()%MAX_EDGE_WEIGHT;
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#endif // HAVE_ARC4RANDOM
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} else {
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// use deterministic random number generator
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return rand()%MAX_EDGE_WEIGHT;
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}
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}
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#ifdef HAVE_SRAND_DETERMINISTIC
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#define SRAND(x) (srand_deterministic(x))
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#else
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#define SRAND(x) (srand(x))
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#endif // defined(HAVE_SRAND_DETERMINISTIC)
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mazegrid_t mazegrid_new(size_t width, size_t height) {
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mazeedges_t** grid = calloc(height, sizeof(mazeedges_t*));
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for (size_t i = 0; i < height; i++) {
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@@ -72,11 +84,16 @@ edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t x, size_t y, mazeedge
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else return g->grid[y][x].up;
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}
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void mazegrid_randomize(mazegrid_t* g) {
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void mazegrid_randomize(mazegrid_t* g, mazeoptions_t const* options) {
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// initialize random system
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if (options->seed_set) {
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SRAND(options->seed);
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}
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for (size_t i = 0; i < g->height; i++) {
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for (size_t j = 0; j < g->width; j++) {
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if (i < g->height - 1) g->grid[i][j].up = random_edgeweight();
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if (j < g->width - 1) g->grid[i][j].right = random_edgeweight();
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if (i < g->height - 1) g->grid[i][j].up = random_edgeweight(options);
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if (j < g->width - 1) g->grid[i][j].right = random_edgeweight(options);
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}
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}
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}
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@@ -10,7 +10,7 @@ void mazegrid_free(mazegrid_t* g);
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int mazegrid_set_edge(mazegrid_t* g, size_t x, size_t y, mazeedge_dir_t dir, edgeweight_t wt);
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edgeweight_t mazegrid_get_edge(mazegrid_t const* g, size_t, size_t y, mazeedge_dir_t dir);
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void mazegrid_randomize(mazegrid_t* g);
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void mazegrid_randomize(mazegrid_t* g, mazeoptions_t const* options);
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void mazegrid_uniform(mazegrid_t* g);
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void mazegrid_print(mazegrid_t const* g, FILE * f);
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12
lib/maze.c
12
lib/maze.c
@@ -1,13 +1,21 @@
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#include <mazemaker.h>
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#include <stdlib.h>
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#include "grid.h"
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#include "prim.h"
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void mazemaker_generate_maze(int width, int height, mazegrid_t* result) {
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void mazemaker_generate_maze_opt(int width, int height, mazegrid_t* result, mazeoptions_t const* options) {
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mazegrid_t g = mazegrid_new(width, height);
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mazegrid_randomize(&g);
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mazegrid_randomize(&g, options);
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prim(&g, result);
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mazegrid_free(&g);
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}
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void mazemaker_generate_maze(int width, int height, mazegrid_t* result) {
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mazeoptions_t* options = mazemaker_options_new(); // use defaults
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mazemaker_generate_maze_opt(width, height, result, options);
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mazemaker_options_free(options);
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}
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void mazemaker_free_maze(mazegrid_t* maze) {
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mazegrid_free(maze);
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}
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@@ -10,6 +10,8 @@ mazeoptions_t* mazemaker_options_new() {
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// set defaults
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memset(result->wall_color, 0, 3);
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memset(result->background_color, 0xff, 3);
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result->seed = 0;
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result->seed_set = false;
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return result;
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}
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@@ -78,3 +80,7 @@ int mazemaker_options_set_background_color(mazeoptions_t* options, char const* c
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return stringToColor(color_desc, options->background_color);
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}
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void mazemaker_options_set_seed(mazeoptions_t* options, rand_seed_t seed) {
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options->seed = seed;
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options->seed_set = true;
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}
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@@ -2,12 +2,16 @@
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#define _OPTIONS_H 1
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#include <stdint.h>
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#include <stdbool.h>
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typedef uint8_t rgb_color_t[3];
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typedef unsigned int rand_seed_t;
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typedef struct mazeoptions {
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rgb_color_t wall_color;
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rgb_color_t background_color;
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rand_seed_t seed;
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bool seed_set;
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} mazeoptions_t;
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#endif // !def(_OPTIONS_H)
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110
lib/pq.c
110
lib/pq.c
@@ -1,110 +0,0 @@
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#include <stdlib.h>
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#include "pq.h"
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typedef struct {
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unsigned int priority;
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size_t x, y;
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mazeedge_dir_t dir;
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} _point_t;
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struct pq {
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size_t heap_size, next;
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_point_t* heap;
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};
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struct pq* pq_new(size_t heap_size) {
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struct pq* result = malloc(sizeof(struct pq));
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result->heap_size = heap_size;
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result->next = 0;
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result->heap = calloc(heap_size, sizeof(_point_t));
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return result;
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}
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static void _swap(struct pq* q, size_t idx1, size_t idx2) {
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unsigned int priority = q->heap[idx1].priority;
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size_t x = q->heap[idx1].x;
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size_t y = q->heap[idx1].y;
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mazeedge_dir_t dir = q->heap[idx1].dir;
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q->heap[idx1].priority = q->heap[idx2].priority;
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q->heap[idx1].x = q->heap[idx2].x;
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q->heap[idx1].y = q->heap[idx2].y;
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q->heap[idx1].dir = q->heap[idx2].dir;
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q->heap[idx2].priority = priority;
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q->heap[idx2].x = x;
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q->heap[idx2].y = y;
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q->heap[idx2].dir = dir;
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}
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static void _heapify_up(struct pq* q) {
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size_t i = q->next - 1;
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while (i > 0) {
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size_t parent = i / 2;
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if (q->heap[parent].priority > q->heap[i].priority) {
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_swap(q, parent, i);
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i = parent;
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} else {
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// done
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return;
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}
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}
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}
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void pq_add(struct pq* q, unsigned int priority, size_t x, size_t y, mazeedge_dir_t dir) {
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q->heap[q->next].x = x;
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q->heap[q->next].y = y;
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q->heap[q->next].priority = priority;
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q->heap[q->next].dir = dir;
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q->next++;
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_heapify_up(q);
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}
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bool pq_empty(struct pq const* q) {
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return q->next == 0;
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}
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static void _heapify_down(struct pq* q) {
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size_t i = 0;
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while (i < q->next) {
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size_t ch1 = i * 2, ch2 = i * 2 + 1;
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if (ch1 >= q->next) return;
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if (ch2 >= q->next) {
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if (q->heap[ch1].priority < q->heap[i].priority) {
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_swap(q, i, ch1);
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}
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return;
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}
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// three-way compare
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if ((q->heap[i].priority < q->heap[ch1].priority) &&
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(q->heap[i].priority < q->heap[ch2].priority)) {
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return; // all done - partial order ensured
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}
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if (q->heap[ch1].priority < q->heap[ch2].priority) {
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_swap(q, i, ch1);
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i = ch1;
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} else {
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_swap(q, i, ch2);
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i = ch2;
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}
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}
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}
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int pq_pop(struct pq* q, size_t* x, size_t* y, mazeedge_dir_t* dir) {
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if (pq_empty(q)) return 0;
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*x = q->heap[0].x;
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*y = q->heap[0].y;
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*dir = q->heap[0].dir;
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_swap(q, 0, q->next-1);
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q->next--;
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_heapify_down(q);
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return 1;
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}
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void pq_free(struct pq* q) {
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free(q->heap); q->heap = NULL;
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q->heap_size = 0;
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q->next = 0;
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free(q);
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}
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102
lib/pq.h
102
lib/pq.h
@@ -1,15 +1,101 @@
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#ifndef _PQ_H
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#define _PQ_H 1
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#include <stdbool.h>
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#include "grid.h"
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#include <stdlib.h>
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#include <string.h>
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struct pq;
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#define DEFAULT_HEAP_SIZE 16
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struct pq* pq_new(size_t heap_size);
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void pq_add(struct pq* q, unsigned int priority, size_t x, size_t y, mazeedge_dir_t dir);
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int pq_pop(struct pq* q, size_t* x, size_t* y, mazeedge_dir_t *dir);
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bool pq_empty(struct pq const* q);
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void pq_free(struct pq* q);
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#define DEFINE_PQ(T, N, P) \
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struct _##N##HeapNode { \
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P priority; \
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T data; \
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}; \
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typedef struct { \
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size_t heap_size, next; \
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struct _##N##HeapNode* heap; \
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} N; \
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static void _##N##_swap(N* pq, size_t i, size_t j) { \
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struct _##N##HeapNode tmp = pq->heap[i]; \
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pq->heap[i] = pq->heap[j]; \
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pq->heap[j] = tmp; \
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} \
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static void _##N##_heapify_up(N* pq) { \
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size_t i = pq->next - 1; \
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while (i > 0) { \
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size_t parent = i / 2; \
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if (pq->heap[parent].priority > pq->heap[i].priority) { \
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_##N##_swap(pq, parent, i); \
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i = parent; \
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} else return; \
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} \
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} \
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static void _##N##_heapify_down(N* pq) { \
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size_t i = 0; \
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while (i < pq->next) { \
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size_t ch1 = i * 2, ch2 = i * 2 + 1; \
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if (ch1 >= pq->next) return; \
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if (ch2 >= pq->next) { \
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if (pq->heap[ch1].priority < pq->heap[i].priority) { \
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_##N##_swap(pq, i, ch1); \
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||||
} \
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return; \
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} \
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if ((pq->heap[i].priority < pq->heap[ch1].priority) && \
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(pq->heap[i].priority < pq->heap[ch2].priority)) { \
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return; \
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||||
} \
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||||
if (pq->heap[ch1].priority < pq->heap[ch2].priority) { \
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||||
_##N##_swap(pq, i, ch1); \
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||||
i = ch1; \
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||||
} else { \
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||||
_##N##_swap(pq, i, ch2); \
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||||
i = ch2; \
|
||||
} \
|
||||
} \
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||||
}
|
||||
|
||||
#define NEW_PQ(T, N) \
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T N = (T) { .heap_size = DEFAULT_HEAP_SIZE, .next = 0, .heap = calloc(DEFAULT_HEAP_SIZE, sizeof(struct _##T##HeapNode)) }
|
||||
|
||||
// WARNING: S cannot be an expression that has side effects!
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||||
#define NEW_PQ_SZ(T, N, S) \
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T N = (T) { .heap_size = (S), .next = 0, .heap = calloc((S), sizeof(struct _##T##HeapNode)) }
|
||||
|
||||
#define PUSH_PQ(Q, N, I, P) { \
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||||
if ((Q).next >= (Q).heap_size) { \
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||||
(Q).heap = realloc((Q).heap, (Q).heap_size * 2 * sizeof(struct _##N##HeapNode)); \
|
||||
(Q).heap_size *= 2; \
|
||||
} \
|
||||
(Q).heap[(Q).next].data = (I); \
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||||
(Q).heap[(Q).next].priority = (P); \
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||||
(Q).next++; \
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||||
_##N##_heapify_up(&(Q)); \
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||||
}
|
||||
|
||||
#define EMPTY_PQ(Q) ((Q).next == 0)
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||||
|
||||
// check for emptiness first!
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||||
#define POP_PQ(Q, N, DST_I, DST_P) { \
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DST_I = (Q).heap[0].data; \
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||||
DST_P = (Q).heap[0].priority; \
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||||
_##N##_swap(&(Q), 0, (Q).next-1); \
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||||
(Q).next--; \
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||||
_##N##_heapify_down(&(Q)); \
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||||
}
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||||
|
||||
#define FOREACH_PQ(Q, DST_DATA, DST_P) \
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||||
for (size_t idx = 0; idx < (Q).next; idx++) { \
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||||
DST_DATA = (Q).heap[idx].data; \
|
||||
DST_P = (Q).heap[idx].priority;
|
||||
|
||||
#define FOREACH_PQ_END }
|
||||
|
||||
// warning: be sure to clean up your data to avoid leaks!
|
||||
#define FREE_PQ(Q) { \
|
||||
free((Q).heap); \
|
||||
(Q).heap_size = 0; \
|
||||
(Q).next = 0; \
|
||||
}
|
||||
|
||||
#endif // !def(_PQ_H)
|
||||
|
||||
57
lib/prim.c
57
lib/prim.c
@@ -2,42 +2,57 @@
|
||||
#include "prim.h"
|
||||
#include "set.h"
|
||||
|
||||
typedef struct {
|
||||
size_t x, y;
|
||||
mazeedge_dir_t dir;
|
||||
} _point_t;
|
||||
|
||||
DEFINE_PQ(_point_t, PointPQ, unsigned int);
|
||||
|
||||
void prim(mazegrid_t const* g, mazegrid_t* result) {
|
||||
struct pq* q = pq_new(g->width*g->height*4);
|
||||
NEW_PQ_SZ(PointPQ, q, g->width*g->height*4);
|
||||
struct node_set* s = node_set_new(g->width, g->height);
|
||||
*result = mazegrid_new(g->width, g->height);
|
||||
|
||||
node_set_add(s, 0, 0);
|
||||
if (g->height > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_UP), 0, 1, EDGE_DOWN);
|
||||
if (g->width > 1) pq_add(q, mazegrid_get_edge(g, 0, 0, EDGE_RIGHT), 1, 0, EDGE_LEFT);
|
||||
|
||||
while (!pq_empty(q) && (node_set_size(s) < g->width * g->height)) {
|
||||
size_t x, y;
|
||||
mazeedge_dir_t dir;
|
||||
pq_pop(q, &x, &y, &dir);
|
||||
|
||||
if (node_set_contains(s, x, y)) continue;
|
||||
if (g->height > 1) {
|
||||
_point_t e = { 0, 1, EDGE_DOWN };
|
||||
PUSH_PQ(q, PointPQ, e, mazegrid_get_edge(g, 0, 0, EDGE_UP));
|
||||
}
|
||||
if (g->width > 1) {
|
||||
_point_t e = { 1, 0, EDGE_LEFT };
|
||||
PUSH_PQ(q, PointPQ, e, mazegrid_get_edge(g, 0, 0, EDGE_RIGHT));
|
||||
}
|
||||
while (!EMPTY_PQ(q) && (node_set_size(s) < g->width * g->height)) {
|
||||
_point_t e;
|
||||
unsigned int p;
|
||||
POP_PQ(q, PointPQ, e, p);
|
||||
if (node_set_contains(s, e.x, e.y)) continue;
|
||||
|
||||
// add edge to tree
|
||||
mazegrid_set_edge(result, x, y, dir, 1);
|
||||
mazegrid_set_edge(result, e.x, e.y, e.dir, 1);
|
||||
|
||||
// add neighbors
|
||||
if ((x > 0) && !node_set_contains(s, x - 1, y)) {
|
||||
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_LEFT), x - 1, y, EDGE_RIGHT);
|
||||
if ((e.x > 0) && !node_set_contains(s, e.x - 1, e.y)) {
|
||||
_point_t pt = { e.x - 1, e.y, EDGE_RIGHT };
|
||||
PUSH_PQ(q, PointPQ, pt, mazegrid_get_edge(g, e.x, e.y, EDGE_LEFT));
|
||||
}
|
||||
if ((x < g->width - 1) && !node_set_contains(s, x + 1, y)) {
|
||||
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_RIGHT), x + 1, y, EDGE_LEFT);
|
||||
if ((e.x < g->width - 1) && !node_set_contains(s, e.x + 1, e.y)) {
|
||||
_point_t pt = { e.x + 1, e.y, EDGE_LEFT };
|
||||
PUSH_PQ(q, PointPQ, pt, mazegrid_get_edge(g, e.x, e.y, EDGE_RIGHT));
|
||||
}
|
||||
if ((y > 0) && !node_set_contains(s, x, y - 1)) {
|
||||
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_DOWN), x, y - 1, EDGE_UP);
|
||||
if ((e.y > 0) && !node_set_contains(s, e.x, e.y - 1)) {
|
||||
_point_t pt = { e.x, e.y - 1, EDGE_UP };
|
||||
PUSH_PQ(q, PointPQ, pt, mazegrid_get_edge(g, e.x, e.y, EDGE_DOWN));
|
||||
}
|
||||
if ((y < g->height - 1) && !node_set_contains(s, x, y + 1)) {
|
||||
pq_add(q, mazegrid_get_edge(g, x, y, EDGE_UP), x, y + 1, EDGE_DOWN);
|
||||
if ((e.y < g->height - 1) && !node_set_contains(s, e.x, e.y + 1)) {
|
||||
_point_t pt = { e.x, e.y + 1, EDGE_DOWN };
|
||||
PUSH_PQ(q, PointPQ, pt, mazegrid_get_edge(g, e.x, e.y, EDGE_UP));
|
||||
}
|
||||
|
||||
node_set_add(s, x, y);
|
||||
node_set_add(s, e.x, e.y);
|
||||
}
|
||||
|
||||
node_set_free(s);
|
||||
pq_free(q);
|
||||
FREE_PQ(q);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
int main(int argc, char* argv[]) {
|
||||
char c;
|
||||
int width = 0, height = 0;
|
||||
char const *filename = NULL, *fg_color = NULL, *bg_color = NULL;
|
||||
unsigned int seed = 0;
|
||||
char const *filename = NULL, *fg_color = NULL, *bg_color = NULL, *seed_str = NULL;
|
||||
struct poptOption options_table[] = {
|
||||
{ "width", 'w', POPT_ARG_INT, &width, 0,
|
||||
"Width of the maze", "BLOCKS" },
|
||||
@@ -16,6 +17,8 @@ int main(int argc, char* argv[]) {
|
||||
"Foreground (wall) color", "#rrggbb" },
|
||||
{ "background", 'b', POPT_ARG_STRING, &bg_color, 0,
|
||||
"Background color", "#rrggbb" },
|
||||
{ "seed", 's', POPT_ARG_STRING, &seed_str, 0,
|
||||
"Random seed", "SEED" },
|
||||
POPT_AUTOHELP
|
||||
{ NULL, 0, 0, NULL, 0 }
|
||||
};
|
||||
@@ -53,7 +56,11 @@ int main(int argc, char* argv[]) {
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
mazemaker_generate_maze(width, height, &maze);
|
||||
if (seed_str != NULL) {
|
||||
seed = (unsigned int)atol(seed_str);
|
||||
mazemaker_options_set_seed(options, seed);
|
||||
}
|
||||
mazemaker_generate_maze_opt(width, height, &maze, options);
|
||||
mazemaker_maze_to_png_opt(&maze, filename, options);
|
||||
mazemaker_free_maze(&maze);
|
||||
mazemaker_options_free(options);
|
||||
|
||||
Reference in New Issue
Block a user